@NoelFB @MattThorson If it's not a trade secret, can you say what you're doing to keep pixel-parity on 720p vs 1080p screens?
-
-
Replying to @AxiomVerge @NoelFB
We chose our native resolution carefully: 320x180. 4x scale for 720p, 6x scale for 1080p :)
4 replies 5 retweets 29 likes -
Cool. I am thinking of doing something like that in the future ... for Axiom Verge it was 480 x 270 which doesn't fit 720p nicely :-(
2 replies 0 retweets 2 likes -
Replying to @AxiomVerge @NoelFB
It's annoying how such a seemingly-minor early decision can cause so many problems later in development
1 reply 0 retweets 0 likes -
The 3DS mocks me with its 400 x 240 res!
1 reply 0 retweets 3 likes -
The best I could come up with was "re-do all the levels and some of the bosses to fit the screen", which made it a nope
12:25 PM - 9 May 2017
0 replies
0 retweets
4 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.