I mean it's already disturbing enough to go to the Game Awards and be in an auditorium of people watching firefights like it's high art
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You don't think he or anyone else can feel pride having captured a tragedy in a realistic way, delivering a true to life product in the end?
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I think that we are evolving as a medium, but we can only go so far as the audience evolves as well. Tragedies don't sell too well now...
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... But they might have a big importance on the future. It is a pity games that already did this didn't sell too well now, such as Spec Ops
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IDK after the first minute of the beachhead scene I felt like SPR glorified it more than it needed to. Especially the last scene w/ the tank
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Ludo>Narrative v. Ludo<Narrative. What better context to support shooter mechanics thn war/violence?
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That's what made Valiant Hearts interesting to me, it used the war/violence in a context warped by the mechanics.
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