@AxiomVerge Probably because Zelda is designed around Combat and Ico wasn't
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@AxiomVerge Ico's mood, plus it's combat is bad lol. I don't mind quieter sections in Zelda myself though, as long as they're not too long -
@AxiomVerge for instance traveling in MM never felt too bad, but big empty expanses on epona in TP were eh to me
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@AxiomVerge Ico feels like a glimpse into a real world, whereas Zelda feels manufactured specifically as a game. -
@aetteternity Like in Zelda, you are waiting for them to let you press buttons and make things go "pop", but in Ico, it's like travelling. - Show replies
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@AxiomVerge It's the mystery. I could play a Soulsborne game with no enemies and the world would still be fascinating. Hyrule is boring.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@AxiomVerge Expectation and what you want from the game. Zelda has a sword as one of its key icons, after all.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@AxiomVerge ICO with zero combat would still be a great game. :DThanks. Twitter will use this to make your timeline better. UndoUndo
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@AxiomVerge Ico might just be a better written game.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@AxiomVerge Zelda's main focus is literally puzzles and combat. Ico goes for atmosphere and emotion.Thanks. Twitter will use this to make your timeline better. UndoUndo
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