@AxiomVerge And I'm just one guy. And I had a 2nd job to help with costs.
-
-
-
@AxiomVerge And what you delivered is awesome. Thanks a lot for that
End of conversation
New conversation -
-
-
@AxiomVerge Sadly, this behaviour sets up unrealistic expectations for future campaigns. Indivisible is hurting because of this.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@AxiomVerge I'm doing a campaign for one-month of physical production work and it's $8k. Still feels low, still struggling.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@AxiomVerge It's awkward. "What you need" and "what you can realistically get" are usually very different things.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@AxiomVerge Sometimes when you see a low Kickstarter ask, it's because the dev doesn't know what they're getting into. -
@EdDiGeronimo Yeah, that is the main thing. Even some kickstarters I thought asked for a lot turned out to need more.
End of conversation
New conversation -
-
-
@AxiomVerge But sometimes it means they're very aware, and set the target to what they consider reachable, planning on other funding too. -
@EdDiGeronimo Right, like Iga's last kickstarter...that was handled pretty smartly as far as I can tell. - Show replies
New conversation -
-
-
@AxiomVerge I'm pretty sure my game's art budget alone will be 100k. I don't imagine I would successfully pull off a Kickstarter campaign.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.