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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    1. Steve Sefchick‏ @stevec0re 11 Aug 2015

      Yo, has anybody out there been able to implement a tmx importer in the new #monogame content pipeline? #indiedev #gamedev any help = <3 !!!

      1 reply 2 retweets 0 likes
    2. Steve Sefchick‏ @stevec0re 11 Aug 2015
      Replying to @stevec0re

      My issue is that my existing tmx libraries don't appear as "TmxImporter" or something. Were working in MG 3.1pic.twitter.com/ylDMsT19Bo

      1 reply 0 retweets 0 likes
    3. Steve Sefchick‏ @stevec0re 11 Aug 2015
      Replying to @stevec0re

      Was using TiledLib previously, but blew up when migrating to 3.4. My already compiled maps work perfectly fine, but new maps don't compile.

      1 reply 0 retweets 0 likes
    4. Tom Happ‏Verified account @AxiomVerge 11 Aug 2015
      Replying to @stevec0re

      @stevec0re I just use the "copy" option and read the files as plain xml at runtime.

      2 replies 0 retweets 0 likes
    5. Steve Sefchick‏ @stevec0re 11 Aug 2015
      Replying to @AxiomVerge

      @AxiomVerge thank you! Do you export the files from Tiled as a tmx or xml? Also do you used TiledLib or something similar or custom?

      1 reply 0 retweets 0 likes
    6. Tom Happ‏Verified account @AxiomVerge 11 Aug 2015
      Replying to @stevec0re

      @stevec0re I think the tmx is already xml. So I just read it with xmlserializer. There is a binary tmd or something that I don't use.

      1 reply 0 retweets 0 likes
    7. Steve Sefchick‏ @stevec0re 11 Aug 2015
      Replying to @AxiomVerge

      @AxiomVerge Oh true. So wow you just parsed it and created your own importer / library more or less?

      1 reply 0 retweets 0 likes
      Tom Happ‏Verified account @AxiomVerge 11 Aug 2015
      Replying to @stevec0re

      @stevec0re Yeah, I actually made a bunch of classes matching the tmx structure and the serializer automatically fills it using reflection.

      9:07 PM - 11 Aug 2015 from Enterprise, NV
      2 replies 0 retweets 0 likes
        1. Steve Sefchick‏ @stevec0re 11 Aug 2015
          Replying to @AxiomVerge

          @AxiomVerge nice!!! That helps... Thank you again!

          0 replies 0 retweets 1 like
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        2. Steve Sefchick‏ @stevec0re 15 Aug 2015
          Replying to @AxiomVerge

          @AxiomVerge hey man, sorry to bother again...any tips for dealing with the tile compression? I read about zlib a bit, looks tricky...

          1 reply 0 retweets 0 likes
        3. Tom Happ‏Verified account @AxiomVerge 15 Aug 2015
          Replying to @stevec0re

          @stevec0re I didn't compress individual maps, but on PC I used dotnetzip (I think) to put all files into a single resource.

          1 reply 0 retweets 0 likes
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