This one room in Axiom Verge has a vertical-split parallax background. Neato! @AxiomVerge http://rainwarrior.ca/misc/axiom_verge_vertical_paralax.gif …
@PinoBatch @bbbradsmith Yeah, they preferred horizontal parallax for Scanline interrupt reasons...but none of that here
-
-
@AxiomVerge Of course! Also, having one X scale but many Ys breaks isotropy, making a place that can't exist in the real world. I like that. -
@AxiomVerge Usually with scanline X splits but Y panning, X motion dominates and Y moves only a little, so the anisotropy error is small... - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.