I just finished playing through the entirety of Axiom Verge using only a (mechanical) keyboard. Definitely do-able, but not preferred.
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Replying to @AxiomVerge
@AxiomVerge The best part is the quick select keys being mapped to 0-9. The worst is trying to quickly switch between drone/grapple.1 reply 1 retweet 1 like -
Replying to @AxiomVerge
@AxiomVerge I suspect I'll change the default mapping as I get feedback from keyboard players.3 replies 1 retweet 1 like -
Replying to @AxiomVerge
@AxiomVerge I put a "quick select wheel" in my current project. Pauses the game while player selects ability.pic.twitter.com/2GM2s23WGe
1 reply 0 retweets 0 likes -
Replying to @gordlittle
@G_O_R_D Yeah, I have one for weapons, and used to have one for tools - but I felt it discouraged players from experimenting with them all.2 replies 0 retweets 0 likes -
Replying to @AxiomVerge
@AxiomVerge I'm not sure if I'll keep the pause but at the same time, mine is less about action / timing and more about exploration.2 replies 0 retweets 0 likes
@G_O_R_D Yeah, in a game like Zelda, for example, it's okay to even obscure the whole screen, but it's less about reflexes there.
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