Game developers, how do you resist the temptation to immediately show off every cool thing in your game?
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Replying to @werezompire
@werezompire I set a limit for how far into the game I'll reveal (like 10% at first) then increase it as I get closer to launch.3 replies 0 retweets 0 likes -
Replying to @AxiomVerge
@AxiomVerge I think that's a very solid plan. I'm trying to avoid revealing too much late-game stuff myself.1 reply 0 retweets 0 likes -
Replying to @werezompire
@werezompire We just showed an image of a major feature today and there are still other major features I wonder if I should have shown2 replies 0 retweets 0 likes
@werezompire But, as I gamer I like to be surprised, so I'm hoping that's how the majority feels.
4:08 PM - 23 Feb 2015
from Paradise, NV
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