Game developers, how do you resist the temptation to immediately show off every cool thing in your game?
@werezompire I set a limit for how far into the game I'll reveal (like 10% at first) then increase it as I get closer to launch.
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@AxiomVerge I think that's a very solid plan. I'm trying to avoid revealing too much late-game stuff myself. -
@werezompire We just showed an image of a major feature today and there are still other major features I wonder if I should have shown - Show replies
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@AxiomVerge@werezompire I tend to think of the intended player mindset when they reach the cool thing, if it's surprise I hold it back :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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@AxiomVerge Hoping that AV is the best true indie Metroidvania since Aquaria. :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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