Finally implemented dynamic dialogue-box resizing instead of fixed box sizes :)
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Replying to @HFAgame
@HFAgame@AxiomVerge I've seen both while localizing games. The latter is definitely more impressive but can be really annoying in dev.2 replies 0 retweets 1 like
Replying to @GideonZhi
@GideonZhi @HFAgame I do the "specify the size" thing. I figured it would be handy if a piece of dialogue localizes too large or small.
10:42 AM - 22 Aug 2014
from Las Vegas, NV
0 replies
0 retweets
1 like
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