Anyone know if when writing shaders if I have foo*(formula) and foo = 0 will it bother to compute the formula?
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Replying to @AxiomVerge
@AxiomVerge really? haven't encountered any skipping code but I will keep that in mind.1 reply 0 retweets 0 likes -
Replying to @AxiomVerge
@AxiomVerge and that's not on purpose? That is one thing that scares me about writing shaders is all the weird hardware support.1 reply 0 retweets 0 likes
Replying to @netgrind
@netgrind as I recall in our case the compiler is most "confused" when we use a struct to pass multiple vars between multiple functions
4:20 AM - 13 Aug 2014
from Nevada, USA
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