Getting a handle on post-processing and shaders in Unity. Much easier and more elegant than how I did things in XNA.
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@AxiomVerge Just having a visual editor for one. The implementation of rendertargets are well done, and easy to work with.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@AxiomVerge I'm messing with refract shaders like I used for Dust, and what I suspect you are doing with Axiom. -
@NoogyTweet I rely on them for an awful lot of things...not sure I can even port to platforms without them...
End of conversation
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