Imagine a game where getting hit flashes up secrets in the environment? Suspicious wall? Get hit there (but not too much) and observe.
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@AxiomVerge@PeterMolydeux I see this working really well in a simulation/glitch/matrix type game.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@AxiomVerge@PeterMolydeux Oh man I love this ideaThanks. Twitter will use this to make your timeline better. UndoUndo
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