@werezompire Can you discuss what you're working on? I've tackled those kinds of problems before.
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Replying to @AlejandroDaJ
@AlejandroDaJ Unloading and then loading about 120 image files.1 reply 0 retweets 0 likes -
Replying to @werezompire
@werezompire I'm assuming based on the fact that you're unloading something, that these assets are needed Just-In-Time, yes? Not precaching?2 replies 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ I'm guessing if I cut down on the total number of files by combining image into sheets, load times will drop, yes?5 replies 0 retweets 0 likes -
Replying to @werezompire
@werezompire Yes, absolutely. Also, you can easily multi-thread it if the images aren't needed until later.2 replies 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ Any good tutorials on multi-threading? I've never done it.2 replies 0 retweets 0 likes -
Replying to @werezompire
@werezompire I have a bit of a lull at work, I'll write you a quick email on it. Should be straightforward.1 reply 0 retweets 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@werezompire It's oddly pleasing to hear that I've made SO MUCH art for the game that we need more sophisticated loading tech.1 reply 2 retweets 0 likes -
Replying to @bill_at_zeboyd
@bill_at_zeboyd@werezompire Man, if you guys ever managed to do better than 1992-era graphics, you'd REALLY be fucked.1 reply 1 retweet 0 likes -
Replying to @AlejandroDaJ
@AlejandroDaJ@bill_at_zeboyd Definitely. Just imagine the loading code when we're making 1995-era graphics!1 reply 0 retweets 0 likes
@werezompire @AlejandroDaJ @bill_at_zeboyd I miss cartridge development; everything on ROM, you just grab the pointer and blit.
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