Looking at some shader code that starts with "const int i = 32768;" As a coder this completely breaks my mind that someone would do this. All variables are 1 or 2 letters, iterators are h, t, x, and it ... I have no idea what is going on but am determined to figure it out.
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Just discovered that the place where it uses x as an iterator is actually using it as a y coordinate in the texture.
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Replying to @AxiomVerge
This isn't auto-generated code, is it? Or something run thru an obfuscator?
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Replying to @EdDiGeronimo
In my professional opinion, it's really crazy complicated math code.
10:37 PM - 11 Dec 2020
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