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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    1. Tom Happ‏Verified account @AxiomVerge 10 Dec 2020

      Looking at some shader code that starts with "const int i = 32768;" As a coder this completely breaks my mind that someone would do this. All variables are 1 or 2 letters, iterators are h, t, x, and it ... I have no idea what is going on but am determined to figure it out.

      8 replies 0 retweets 50 likes
      Show this thread
      Tom Happ‏Verified account @AxiomVerge 11 Dec 2020

      Just discovered that the place where it uses x as an iterator is actually using it as a y coordinate in the texture.

      9:49 PM - 11 Dec 2020
      • 1 Retweet
      • 27 Likes
      • TheHanna Cosmic Menace 🌟 shane Dɪᴇɢ0 the Dev 🇮🇹 (Boss of @WikdGS) Artificer Creator The Whyman Goon sabre230 Josh Jersild Monika Halloran
      6 replies 1 retweet 27 likes
        1. New conversation
        2. Tyler Glaiel‏Verified account @TylerGlaiel 11 Dec 2020
          Replying to @AxiomVerge

          yeah for sure sounds like something got ported over from a mathematical formula that used letters like that

          1 reply 0 retweets 1 like
        3. Jesse Chounard‏ @Chounard 11 Dec 2020
          Replying to @TylerGlaiel @AxiomVerge

          We had a programmer join our team for awhile at the dayjob. She'd only written in Fortran and gave me code with two letter variables everywhere. The math was pretty heavy, so even when I refactored the code, I had no idea what to rename the variable to so they're still in there.

          0 replies 0 retweets 1 like
        4. End of conversation
        1. New conversation
        2. Edward Di Geronimo‏ @EdDiGeronimo 11 Dec 2020
          Replying to @AxiomVerge

          This isn't auto-generated code, is it? Or something run thru an obfuscator?

          1 reply 0 retweets 0 likes
        3. Tom Happ‏Verified account @AxiomVerge 11 Dec 2020
          Replying to @EdDiGeronimo

          In my professional opinion, it's really crazy complicated math code.

          0 replies 0 retweets 0 likes
        4. End of conversation
        1. TheHanna‏ @TheHanna 11 Dec 2020
          Replying to @AxiomVerge

          That's a special level of hell

          0 replies 0 retweets 0 likes
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        1. Jarod Thompson‏ @Arathorrn16 12 Dec 2020
          Replying to @AxiomVerge

          HORRIBLE

          0 replies 0 retweets 1 like
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        1. New conversation
        2. Pedro Medeiros‏ @saint11 12 Dec 2020
          Replying to @AxiomVerge

          Shaders always feel like black magic to me, but when I finally I understand them it's very satisfying. By the way, this is my favorite resource when it comes to learning shaders:https://catlikecoding.com/unity/tutorials/rendering/ …

          1 reply 0 retweets 0 likes
        3. Tom Happ‏Verified account @AxiomVerge 12 Dec 2020
          Replying to @saint11

          Thanks for the link. I have been poking at this shader for a few days now. It does a bunch of things I don't care about and one thing that I want to use for myself, but everything is mixed together and uncommented so it's a puzzle

          0 replies 0 retweets 2 likes
        4. End of conversation
        1. Major Bruno  🎵‏ @themajorbruno 12 Dec 2020
          Replying to @AxiomVerge

          This is giving me secondhand anxiety lol. Naming really matters 😅

          0 replies 0 retweets 1 like
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