Looking at some shader code that starts with "const int i = 32768;" As a coder this completely breaks my mind that someone would do this. All variables are 1 or 2 letters, iterators are h, t, x, and it ... I have no idea what is going on but am determined to figure it out.
It could be that, too, or like a developed habit. I tend to be of that certain school where every variable is named descriptively (except i, j, k, etc. which are always iterators) and everything all spaced out and with comments. I bet my files are twice as long as some folks
-
-
I tend to do things that way too, but I think it might be a "newer school" way of doing things? Is the shader built on super old code?
-
I think it's based on stuff from 2013 or so
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.