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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    Tom Happ‏Verified account @AxiomVerge 10 Dec 2020

    Looking at some shader code that starts with "const int i = 32768;" As a coder this completely breaks my mind that someone would do this. All variables are 1 or 2 letters, iterators are h, t, x, and it ... I have no idea what is going on but am determined to figure it out.

    9:57 PM - 10 Dec 2020
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    • ScuzzyEye Sigma Bouncingdynamo Wydamn🐧🇨🇦 Chiracpocalypse_of_doom BrunoBRS Brad Pedro Medeiros Black Hive ✪
    8 replies 0 retweets 50 likes
      1. Tom Happ‏Verified account @AxiomVerge 11 Dec 2020

        Just discovered that the place where it uses x as an iterator is actually using it as a y coordinate in the texture.

        6 replies 1 retweet 27 likes
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      1. Bee ♡‏ @BeeMixsy 10 Dec 2020
        Replying to @AxiomVerge

        haha that's wild

        0 replies 0 retweets 0 likes
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      1. New conversation
      2. Josh Jersild‏ @JoshJers 10 Dec 2020
        Replying to @AxiomVerge

        was it ported from matlab? All the matlab code I see looks like that

        1 reply 0 retweets 0 likes
      3. Tom Happ‏Verified account @AxiomVerge 10 Dec 2020
        Replying to @JoshJers

        Possibly; I suspect this is a mathemetician or at least a very math oriented person that wrote it

        1 reply 0 retweets 2 likes
      4. Show replies
      1. cory, the paradise killer‏ @blade_kissed 10 Dec 2020
        Replying to @AxiomVerge

        I'd start by copying it into notepad++ and find replacing the variable names

        0 replies 0 retweets 2 likes
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      2. Cyber_Imp‏ @I_AM_LEGION 10 Dec 2020
        Replying to @AxiomVerge

        Is it minimized?

        1 reply 0 retweets 0 likes
      3. Markus Latvala‏ @MarkusLatvala 11 Dec 2020
        Replying to @I_AM_LEGION @AxiomVerge

        Aren't shaders precompiled? Of course the code might be intentionally obfuscated, but my bet is on just plain old bad coding practices.

        1 reply 0 retweets 0 likes
      4. Show replies
      1. Hunter Bridges‏ @HunterBridges 11 Dec 2020
        Replying to @AxiomVerge

        avant garde

        0 replies 0 retweets 0 likes
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      2. a man trapped in a web of fear has nowhere to run‏ @odd_dimensions 11 Dec 2020
        Replying to @AxiomVerge

        That's an overflow for a short int and would be - 1. Maybe they're using it as a bit mask? Or to multiply by - 1 quickly? Or to like... Reverse iteration? Idk

        1 reply 0 retweets 0 likes
      3. Tom Happ‏Verified account @AxiomVerge 11 Dec 2020
        Replying to @odd_dimensions

        It appears to be used as a bit shift... since it's a shader you divide by 32768 and it's like shifting right by 15. It's storing a 45-bit number as floats and then getting them back again for more precision

        0 replies 0 retweets 1 like
      4. End of conversation

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