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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    1. George Clingerman‏ @clingermangw 20 Sep 2020

      With Unity, do people create some sort of GameManager class and then instantiate everything in it? And pass references of itself to those game objects so things can talk to each other? Think I need to review some projects out there to see some common strategies.. #unity #unity2d

      8 replies 0 retweets 0 likes
    2. Mommy's Best Games‏ @MommysBestGames 20 Sep 2020
      Replying to @clingermangw

      I do have a habit of a singleton game manager, that gets 'do not destroyed' and then I have it around for all levels and menus, but I also stuff a bunch of static things in there too.. it's not ideal, but I like a central place for certain things.

      1 reply 0 retweets 3 likes
    3. George Clingerman‏ @clingermangw 20 Sep 2020
      Replying to @MommysBestGames

      That's what feels "familiar" for sure! I'm playing with the Find functions now to see how those work

      4 replies 0 retweets 1 like
    4. Mommy's Best Games‏ @MommysBestGames 20 Sep 2020
      Replying to @clingermangw

      Thus, I'm careful to not structure things that way, as my games get pretty big.

      1 reply 0 retweets 0 likes
    5. Dean Dodrill‏ @NoogyTweet 20 Sep 2020
      Replying to @MommysBestGames @clingermangw

      I'm also using a singleton gamemanager, and I prefer to update EVERYTHING from there. Keeping references of all my gameobjects and running a ManualUpdate() from the manager.

      3 replies 0 retweets 2 likes
    6. Dean Dodrill‏ @NoogyTweet 20 Sep 2020
      Replying to @NoogyTweet @MommysBestGames @clingermangw

      FYI you never want to be running Find() at runtime. I could write a whole list of things you should never use... Math.Abs for example, killer.

      1 reply 0 retweets 2 likes
    7. Mommy's Best Games‏ @MommysBestGames 20 Sep 2020
      Replying to @NoogyTweet @clingermangw

      Glug... wait Math.Abs is bad? That bad?? Is this from profiling/empirical, or from an article? Any others common ones? (I know about Find). Thanks Dean!

      1 reply 0 retweets 1 like
      Tom Happ‏Verified account @AxiomVerge 20 Sep 2020
      Replying to @MommysBestGames @NoogyTweet @clingermangw

      Oh geez, I use that all over the place

      10:19 PM - 20 Sep 2020 from Bell Canyon, CA
      2 replies 0 retweets 0 likes
        1. Dean Dodrill‏ @NoogyTweet 21 Sep 2020
          Replying to @AxiomVerge @MommysBestGames @clingermangw

          Mostly discovered via personal tests (iterated thousands of times). I mean, simply accessing go.transform or even go.mytransform.pos is slow.

          0 replies 0 retweets 0 likes
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        2. Dean Dodrill‏ @NoogyTweet 21 Sep 2020
          Replying to @AxiomVerge @MommysBestGames @clingermangw

          Easy replacement for Mathf.Abs... if (Mathf.Abs(x) > 10) becomes if ((x > 0 ? x : -x) > 10)

          3 replies 0 retweets 0 likes
        3. Mommy's Best Games‏ @MommysBestGames 21 Sep 2020
          Replying to @NoogyTweet @AxiomVerge @clingermangw

          Good tip, thanks!

          0 replies 0 retweets 0 likes
        4. End of conversation

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