I wouldn’t advise this for a couple reasons. First, your workload doesn’t become less, it just transforms to be project management which is its own beast to deal with. (1)
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Second, people working for free want to collaborate, not be told exactly what to do. If you know exactly what you want and they disagree, it suddenly doesn’t become worth it for them. They have nothing to lose and you’ll be left to clean up the mess. (2)
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So it’s not really about it being unethical to have people work for free for you (if that’s what they want), it’s simply unwise. I personally would never allow someone to. I’d either pay them cash or collaborate with revshare so interests are aligned (3)
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I agree with all that
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Replying to @eigenbom @DanFessler and
Plus you'd be spending majority of your time explaining how something works or how you don't like exactly how the thing was done or debugging technical issues people are having. Would be a nightmare and would push nykra back years.
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Replying to @eigenbom @DanFessler and
I would 100% agree with, and recommend this. It becomes much more time managing people. I've only ever managed 2 people other than myself at one time and trust me, it is a LOT.
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Replying to @willmesilane @eigenbom and
I agree with all 3 of you, you’re all totally right. Though there’s a part of me that feels there are some things people can do that wouldn’t cause much mess or require much explaining. A lot of my fans who have followed for ages would be capable of writing generic NPC dialogue
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Replying to @ENDESGA @willmesilane and
At the scale at which it’s no longer a risk, is it really that helpful towards finishing the game with the problems you outlined? Doesn’t seem like it would be to me.
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Replying to @DanFessler @willmesilane and
Well the main issues I have revolve around the fact that the game is vast but very empty. If I had people fill in gaps (dialogue, even the odd sprite), it would lessen the stress and can allow me to focus on tying knots and closing it up
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Maybe try involving 1 other person and see if it helps... I wouldn't open it to a community though for all the reasons previously stated
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Replying to @AxiomVerge @DanFessler and
I'm going to see who can offer their help. There's a chance I'll probably only get 1-3 people max. But we'll see
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Replying to @ENDESGA @AxiomVerge and
I would recommend 2 week tryouts with a handful of people. Copies for all and credits for every work you end up using. Then pick the best fit among them (how well they work with you/availability/.../rev share, payment; don't settle for free) and finish it with them.
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End of conversation
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