Finished the Last of Us Part 2 today. I don't feel like it's either wonderful or terrible. I do feel like this sort of story is more suited to a branching game like Until Dawn or perhaps an RPG where you can either fight or use conversation to overcome challenges.
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And not to spoil the story, but it went basically how I thought it would. I dunno, I wish there had been some twists or surprises. Part 1 left me with this adrenaline rush of like, "did all that fucked up shit really just happen?" whereas this game leaves me feeling kinda down.
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I think they do like this yes. They want their story told a specific way, and that includes pacing the gameplay.
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You're honestly the only person I've seen consistently upset with the game's linearity, though to be fair, it's not like I've been keeping a running catalogue of people's reactions to the game.
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The days gone engine is just Unreal engine not an in house engine.
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They do seem to like their games to be experienced in a very specific way. I remember a chase sequence in an Uncharted game where you shot plenty of guys, but there was one big dude you had to fistfight. If you aimed at him you just were not allowed to shoot.
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