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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    Tom Happ‏Verified account @AxiomVerge 21 Jun 2020

    I do wish that LoU2 was more open. It feels really contrived how you are walled in most times, especially after playing Days Gone, which is super similar but in an open format.

    12:25 AM - 21 Jun 2020
    • 1 Retweet
    • 14 Likes
    • Bando Namcai Gefafawhisp Tony Laslie DergonQuert Kyle James Tom Simmons Alex Sartor dragon1upstudio
    4 replies 1 retweet 14 likes
      1. New conversation
      2. Elsewhere‏ @ElsewhereLabs 21 Jun 2020
        Replying to @AxiomVerge

        Is it a good game? I feel like I cant find a genuine opinion.

        0 replies 0 retweets 0 likes
      3. This Tweet is unavailable.
      4. Show replies
      1. DergonQuert‏ @DergonQuert 21 Jun 2020
        Replying to @AxiomVerge

        Just finished Days Gone, LOVED that game! Almost as much as I loved Axiom Verge!

        0 replies 0 retweets 1 like
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      2. Alan Chapman‏ @alan_cs_unlv 21 Jun 2020

        Many of my favorite games have strong linear design. It’s just another variety of game type to play. There is at least some linearity in all games, even Axiom Verge has a specific sequence of areas you can access unless you figure out a glitch or skip.

        0 replies 0 retweets 0 likes
      3. End of conversation
      1. New conversation
      2. John Friscia‏ @JohnFriscia 21 Jun 2020
        Replying to @AxiomVerge

        The first section of Seattle is a mini open-world section. Otherwise, the game is very much a guided, meticulously crafted moment-to-moment adventure like most Naughty Dog games. I prefer it this way, as the game is seemingly already enormous content-wise despite being linear.

        2 replies 0 retweets 0 likes
      3. Big Zero‏ @0perationZer0 21 Jun 2020
        Replying to @JohnFriscia @AxiomVerge

        Pretty mind blowing how this came from the same studio that made Jak and Daxter- one of the best nonlinear platformers ever made. So disappointing that their design priorities have gone backwards since then.

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. Alan Chapman‏ @alan_cs_unlv 21 Jun 2020
        Replying to @AxiomVerge

        It is often funny what is considered a barrier in Naughty Dog games and other games where the obstacle is clearly easily surmountable.

        0 replies 0 retweets 0 likes
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