I'm thinking back to camo effectiveness in MGS3, and the way enemies learned actions they saw you take in ECHO. I absolutely agree that stealth as a genre needs to incorporate some amount of learning in order to stay interesting/keep the audience invested (for the right reasons)
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i think this would be overkill from a design perspective and at the point where AI is that complicated it makes more sense to just do multiplayer instead
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The Arkham series (and one of The Amazing Spiderman titles, I think) had that feature.
End of conversation
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