ok super weird question i got in a rabbit hole of "is this emulator accurate??" earlier today, and wound up getting weirdly focused on Zelda II? If I stand in one place and use the sword a bunch It's like the audio is… ducking, sort of??
That would also make sense... maybe you could test on one of own games. What a weird issue to have to work around though if you want the authentic clipping audio sounds of emulated hardware...
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My sense is that most emulators go full out nine yards trying to get exact pixel perfection with graphics and then when it comes to audio they just sorta wing it.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Okay you might find this minithread very interesting! Apparently the actual NES had a particular interaction between the noise and triangle channels:https://twitter.com/atinyfaerie/status/1254055471855665152 …
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That *is* pretty cool. And hey, now you know it's not some hidden "protect user ears" setting in the OS.
End of conversation
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