ok super weird question i got in a rabbit hole of "is this emulator accurate??" earlier today, and wound up getting weirdly focused on Zelda II? If I stand in one place and use the sword a bunch It's like the audio is… ducking, sort of??
I'm curious what it turns out to be. Could it just be the sound channel limit?
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Maybe I'm imagining it?? One of the emulators had a channel volume mixer; I could turn it down to give it more headroom. On os X I think if you feed overlimit audio to the OS (Coreaudio uses floats) there's some adaptive compression… not sure about that
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That would also make sense... maybe you could test on one of own games. What a weird issue to have to work around though if you want the authentic clipping audio sounds of emulated hardware...
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