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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
Verified account
@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    Tom Happ‏Verified account @AxiomVerge 13 Apr 2020

    Wondering if other 2d devs make their own background parallax editor or if you just edit xml data/code by hand until it looks right

    10:49 AM - 13 Apr 2020
    • 14 Likes
    • Raito Marcelo Schmidt Monika Halloran Ray De Jesus Keyshooter Aura SkeletonMan HELLO 2021, YOU MISERABLE BASTARD Alex
    7 replies 0 retweets 14 likes
      1. ROARING TWENTIES‏ @Xer0_Paige 13 Apr 2020
        Replying to @AxiomVerge

        A lot of what I've spent my time on so far is my own parallax system, with a position (mouse or arbitrary) that shows where everything sits in relation to each other. I don't think I would have spent this much time on it but I have very specific plans for illustrated backgrounds

        0 replies 0 retweets 2 likes
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      1. Ethan Lee‏ @flibitijibibo 13 Apr 2020
        Replying to @AxiomVerge

        Definitely the latter

        0 replies 0 retweets 2 likes
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      1. Sassy Fat Man‏ @BigFatMang 13 Apr 2020
        Replying to @AxiomVerge

        On a random note. I just got my multiverse edition. Really cool collection.

        0 replies 0 retweets 1 like
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      1. Alex‏ @M3D_GameDev 13 Apr 2020
        Replying to @AxiomVerge

        Latter 100% even if I shouldn't.

        0 replies 0 retweets 1 like
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      1. Joe‏ @joeyspacerocks 13 Apr 2020
        Replying to @AxiomVerge

        My editor is built into the game and lets me cycle through parallax layers, hiding the ones in front .. its not bad but needs some onion skinning or something to aid positioning - instant toggle between game play and editor though

        0 replies 0 retweets 1 like
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      2. Sean‏ @FilkinsSean 13 Apr 2020
        Replying to @AxiomVerge

        I do it by hand. But my games don't look a fraction as good as yours do.

        1 reply 0 retweets 1 like
      3. Tom Happ‏Verified account @AxiomVerge 13 Apr 2020
        Replying to @FilkinsSean

        Well, I also do it by hand. Just returning to my occasional internal debate of whether I really need a tool ... would possibly take longer to make the tool than the amount of time I'd save using it?

        2 replies 0 retweets 2 likes
      4. Show replies
      1. Mathieu Moreault‏ @MMoreault 14 Apr 2020
        Replying to @AxiomVerge

        I'm working on a level editor that has that feature planned. I've also been doing it by hand though.

        0 replies 0 retweets 1 like
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