One thing they never tell you about gamedev is just how many effing times you're gonna end up implementing tentacles. There are tentacles that are just a sprite with a squiggly line animated on them, but then there are tentacles made of many such sprites, and tentacles made
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It never fails that I design a bunch of different creatures with tentacles on them somewhere, thinking I could share the code, but then when it comes time to implement it, I realize each one is totally different and needs to be written anew.
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