One thing they never tell you about gamedev is just how many effing times you're gonna end up implementing tentacles. There are tentacles that are just a sprite with a squiggly line animated on them, but then there are tentacles made of many such sprites, and tentacles made
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you need to have this thing try to attack stuff while the rest of the tentacle still connects to the monster without stretching out and looking stupid. Some tentacles can grow branches off of them so you have a whole tree of them.
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It never fails that I design a bunch of different creatures with tentacles on them somewhere, thinking I could share the code, but then when it comes time to implement it, I realize each one is totally different and needs to be written anew.
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