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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    Tom Happ‏Verified account @AxiomVerge 19 Mar 2020

    One thing they never tell you about gamedev is just how many effing times you're gonna end up implementing tentacles. There are tentacles that are just a sprite with a squiggly line animated on them, but then there are tentacles made of many such sprites, and tentacles made

    12:01 AM - 19 Mar 2020
    • 8 Retweets
    • 68 Likes
    • poik007 Connor Martin 🇪🇺 Lumpz the Clown 🧠𝓣𝓸𝔁𝓲𝓬𝓐𝓷𝓽𝓲𝓭𝓸𝓽𝓮🕹️ Alexander Brazie Bee 🐝 Rob Chapman #BLM VideoGameRoulette Dr. Pretentious
    7 replies 8 retweets 68 likes
      1. New conversation
      2. Tom Happ‏Verified account @AxiomVerge 19 Mar 2020

        of a mesh skin attached to bones. Some tentacles you animate by hand but others need to be procedural. Some tentacles drag behind like a tail. Some tentacles need to whip around starting from the base and going outwards. Some tentacles have a stinger or claw on the end and

        1 reply 0 retweets 21 likes
        Show this thread
      3. Tom Happ‏Verified account @AxiomVerge 19 Mar 2020

        you need to have this thing try to attack stuff while the rest of the tentacle still connects to the monster without stretching out and looking stupid. Some tentacles can grow branches off of them so you have a whole tree of them.

        1 reply 0 retweets 16 likes
        Show this thread
      4. Tom Happ‏Verified account @AxiomVerge 19 Mar 2020

        It never fails that I design a bunch of different creatures with tentacles on them somewhere, thinking I could share the code, but then when it comes time to implement it, I realize each one is totally different and needs to be written anew.

        3 replies 0 retweets 21 likes
        Show this thread
      5. End of conversation
      1. TheRealDeal‏ @fettouhi 19 Mar 2020
        Replying to @AxiomVerge

        pic.twitter.com/s5pqaCRlTt

        0 replies 0 retweets 6 likes
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      1. New conversation
      2. poik007‏ @poik007 19 Mar 2020
        Replying to @AxiomVerge

        what you need is a GenericTentacleFactory class

        1 reply 0 retweets 1 like
      3. Sonny Bonds‏ @sonnybondsmusic 20 Apr 2020
        Replying to @poik007 @AxiomVerge

        Enterprise Tentacles

        0 replies 0 retweets 0 likes
      4. End of conversation
      1. Brandon JS Lea‏ @BrandonJSLea1 19 Mar 2020
        Replying to @AxiomVerge @strotchy

        I like to write a program that will draw a sine wave at each stage in a cycle, but multiply the wave height by the x of each frame so the start remains stationary, then use that render as the basis for the animation.

        0 replies 0 retweets 1 like
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      1. Narpas‏ @Narpas_sword0 19 Mar 2020
        Replying to @AxiomVerge

        I feel like this might be a uniquely "you" problem, but damn if it isn't relatable

        0 replies 1 retweet 1 like
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      1. Morgan Shaver  🦞‏ @Author_MShaver 19 Mar 2020
        Replying to @AxiomVerge

        😂pic.twitter.com/P7puQjqqRk

        0 replies 0 retweets 0 likes
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      1. Kenny Cason‏ @kenny_cason 19 Mar 2020
        Replying to @AxiomVerge

        Truth. I realized this coding through my game. I ended up settling on the basic animated sprite method but was a bit bummed as my boss didn’t have the effects I original wanted. Next game I’ll put more effort into making better tentacles. :)

        0 replies 0 retweets 1 like
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