Playing around with importing Shadertoy examples into GMS2, and I gotta say, this sorta thing blows my mind, and I wish I had the knowledge to make something with the techniques. (source: https://www.shadertoy.com/view/Ws3XWl )pic.twitter.com/9ER5mVE5Db
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Actually no, or at least from studying it for an hour - it's just Signed Distance Fields interplaying with Fractal Brownian Motions. It's only 300 lines of relatively understandable code. SDFs are really quite amazing, and I've been wanting to play with them for a while now
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