A short thread on a few Celeste game-feel things :) I don't think we invented any of these. 1- Coyote time. You can still jump for a short time after leaving a ledge.pic.twitter.com/nMK9ZLYbhM
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2- Jump buffering. If you press and hold the jump button a short time before landing, you will jump on the exact frame that you land.pic.twitter.com/iPWS8fXbly
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3- Halved gravity jump peak. This one is hard to see. If you hold the jump button, the top of your jump has half gravity applied. It's subtle, but this gives you more time to adjust for landing, and also just looks/feels pleasant.pic.twitter.com/8VquDI9E3v
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4- Jump corner correction. If you bonk your head on a corner, the game tries to wiggle you to the side around it.pic.twitter.com/kz4Dv2QZw9
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Replying to @MaddyThorson @MattThorson
Is it sliding the character over multiple frames? Or is it just on the frame the bump occurs?
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Cool...the low framerate of the gif made me think it was smoothly sliding and how tricky that would be if so
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