adding a bouncy thing to my evening project. I was adding an enemy and in doing so made a "hittable" component with a bounciness strength which immediately led to this thing.pic.twitter.com/McfRirI6RY
I always seem to have issues where I can't seem to separate input/physics/behavior/graphics cleanly and just mix everything an overridden Update() for each entity...
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Me when I first heard about MVC, single responsibilities, and similar patterns:pic.twitter.com/bIbnAn7DnI
Thanks. Twitter will use this to make your timeline better. UndoUndo
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