Looking at all your responses to what you like about gentle progression games made me realize games such as Pokémon have really similar traits to why I enjoy archery so much. There are rules as to how to shoot a bow but the experience and intensity is personal and customizable.
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What kind of bow I want to shoot and how technical I want to get is entirely up to me. I can choose to engage in competitive shooting but it’s not a requirement to participate meaningfully at all. Shooting a bow is personal and everyone has their own style within the rules.
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There is a general progression in getting better but you set your own goals for that and nobody can tell you that it’s the wrong way to do it, really. What kind of purpose the hobby has for you is entirely up to you. Gentle progression games share a lot of these traits.
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By the way, I’m asking all this because I’m writing an article about it. If you have any specific thoughts or questions you’d like to see answered from a game design perspective on the topic, let me know.
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I always thought weightlifting was like grinding in an rpg. Only you don't level down in an rpg if you stop...
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