So I was thinking today about sequels, and the sort of philosophy behind them that's driving Axiom Verge 2, and decided I'd try talking about it in a twitter thread.
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But I've felt like Zelda: Twighlight Princess was maybe too similar to Ocarina of Time, Metroid Prime 2 and 3 too similar to Metroid Prime 1, and all the "New" Super Marios a bit too much like each other.
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So my challenge was to try and make the game different enough that it's worth playing the new game *and* the old one, and try to grow it and find out what things make it better, without it being totally alienating or making it suck.
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And that's the philosophy behind the changes, for better or for worse. Thanks for listening.
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End of conversation
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Simon's quest was the 1st castlevania with metroidvania elements. Yeah, whatever that means. I liked it much.
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I loved Simon's Quest and Zelda 2
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