So I was thinking today about sequels, and the sort of philosophy behind them that's driving Axiom Verge 2, and decided I'd try talking about it in a twitter thread.
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I feel like there is a sweet spot in how much sequels can change. The difference between SMB2 / Doki Doki Panic and SMB1 was huge but somehow, at the time, it still felt right and awesome (even though you never squash a goomba or kick a koopa).
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Simon's Quest was a departure from Castlevania and considered a failure, but SotN was also quite different from predecessors and in many ways has come to exemplify the series more than the earlier iterations.
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But I've felt like Zelda: Twighlight Princess was maybe too similar to Ocarina of Time, Metroid Prime 2 and 3 too similar to Metroid Prime 1, and all the "New" Super Marios a bit too much like each other.
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So my challenge was to try and make the game different enough that it's worth playing the new game *and* the old one, and try to grow it and find out what things make it better, without it being totally alienating or making it suck.
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And that's the philosophy behind the changes, for better or for worse. Thanks for listening.
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