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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    1. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020
      Replying to @AxiomVerge

      bg tiles / fg tiles / both layers with objectspic.twitter.com/kcVzeEONht

      2 replies 0 retweets 7 likes
    2. Tom Happ‏Verified account @AxiomVerge 12 Jan 2020
      Replying to @TylerGlaiel

      It seems like maybe the characters themselves are broken into objs where the top and bottom half are on different layers (it has been so long I embarrassingly don't remember if this is possible)

      3 replies 0 retweets 0 likes
    3. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020
      Replying to @AxiomVerge

      i think this was just a quirk of the hardware, they rendered in scanlines instead of one-object-at-a-time

      1 reply 0 retweets 0 likes
    4. Tom Happ‏Verified account @AxiomVerge 12 Jan 2020
      Replying to @TylerGlaiel

      Oh yeah, you could have an interrupt set to fire on each scan line and change the draw order then. So that would work, too.

      1 reply 0 retweets 0 likes
    5. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020
      Replying to @AxiomVerge

      i dont think it's doing that, i think its just some aspect of that means that sprite draw order can be different from tilemap draw order, and it figures it out

      1 reply 0 retweets 0 likes
    6. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020
      Replying to @TylerGlaiel @AxiomVerge

      Tyler Glaiel Retweeted Josh Jersild

      exhttps://twitter.com/JoshJers/status/1216624324288774144 …

      Tyler Glaiel added,

      Josh Jersild @JoshJers
      Replying to @AxiomVerge @TylerGlaiel
      On the NES, at least, sprite sort order was different than "in front of or behind background" - so you could have a sprite that was "behind background" drawing in front of another sprite (which means you'd see background). It's weird, but it definitely got used for fx!
      2 replies 0 retweets 1 like
    7. Josh Jersild‏ @JoshJers 13 Jan 2020
      Replying to @TylerGlaiel @AxiomVerge

      Yeah sprite layering on NES (and from a cursory search, also SNES) is literally just order-based, which is to say earlier sprites in the OAM sprite list draw first, and later ones draw on top of those. how they interact with background layers is completely independent of that

      1 reply 0 retweets 0 likes
    8. Tyler Glaiel‏Verified account @TylerGlaiel 13 Jan 2020
      Replying to @JoshJers @AxiomVerge

      man it sure is funny how the way to emulate this on a modern PC would be with some crazy shader magic that probably uses more processing power than 100 snes's

      1 reply 0 retweets 1 like
    9. Tom Happ‏Verified account @AxiomVerge 13 Jan 2020
      Replying to @TylerGlaiel @JoshJers

      I actually wrote an unfinished GBA emulator called cowbite around 2001 or so... there were no shaders involved, but I don't remember *anything else* about how I rendered this stuff, only that I got it to work.

      1 reply 0 retweets 3 likes
    10. Josh Jersild‏ @JoshJers 13 Jan 2020
      Replying to @AxiomVerge @TylerGlaiel

      Nice! I have an NES emulator that I poke at occasionally, and tag the system stuff is just all software (although I have some crt emulation going on in shaders)

      1 reply 0 retweets 1 like
      Tom Happ‏Verified account @AxiomVerge 13 Jan 2020
      Replying to @JoshJers @TylerGlaiel

      It was somehow super addictive for me to code, more I think than actual game code

      7:51 AM - 13 Jan 2020
      • 1 Like
      • Josh Jersild
      1 reply 0 retweets 1 like
        1. Tyler Glaiel‏Verified account @TylerGlaiel 13 Jan 2020
          Replying to @AxiomVerge @JoshJers

          I wrote a sega genesis graphics emulator a while back (just the gpu) just to play around with how that worked so I do remember a little bit of how that stuff worked

          0 replies 0 retweets 2 likes
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