all modern resources for this are either "use 3D lol" or "generate a directed graph of all pairs of sorted objects based on whether they care about draw order then remove all the cycles and topological sort the result" aint no snes games doing that lmao
Oh yeah, you could have an interrupt set to fire on each scan line and change the draw order then. So that would work, too.
-
-
i dont think it's doing that, i think its just some aspect of that means that sprite draw order can be different from tilemap draw order, and it figures it out
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.