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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    1. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020

      you ever run into a tech problem that feels actually fucking impossible to solve properly, but somehow old SNES games managed to do it, so you know that not only is it not impossible to solve, but should also be pretty easy if hardware that old could manage it

      3 replies 8 retweets 145 likes
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    2. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020

      this problem brought to you by "how the fuck did old isometric games manage to depth sort sprites and tiles together"

      7 replies 2 retweets 48 likes
      Show this thread
    3. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020

      all modern resources for this are either "use 3D lol" or "generate a directed graph of all pairs of sorted objects based on whether they care about draw order then remove all the cycles and topological sort the result" aint no snes games doing that lmao

      3 replies 1 retweet 26 likes
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    4. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020

      (or are the obvious/naive solutions that don't actually work once you want to be able to stand on tiles of varying heights)

      1 reply 1 retweet 12 likes
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    5. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020

      all I want to know is exactly how final fantasy tactics advanced did it on the GBA

      3 replies 2 retweets 29 likes
      Show this thread
      Tom Happ‏Verified account @AxiomVerge 12 Jan 2020
      Replying to @TylerGlaiel

      You could possible run it in an emulator and actually look at how the map layers and sprite layers change as you move characters around the battlefield. I bet some of the terrain is actually sprites.

      11:14 PM - 12 Jan 2020
      • 1 Like
      • O$hcara
      1 reply 0 retweets 1 like
        1. New conversation
        2. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020
          Replying to @AxiomVerge

          yeah it's probably the case that some of the terrain that can block stuff is done as sprites, then it still needs to do the directed acyclic graph / topological sort to order the sprites though. I guess thats just fast enough when its only a couple tiles instead of all of them?

          2 replies 0 retweets 0 likes
        3. Tyler Glaiel‏Verified account @TylerGlaiel 12 Jan 2020
          Replying to @TylerGlaiel @AxiomVerge

          lol FFTA actually has them as tiles, it's just REALLY CLEVER about using its 2 layer stuff (this is the "upper layer" of tiles visible, plus the character objects)pic.twitter.com/8SQkqsJ5Jt

          2 replies 0 retweets 7 likes
        4. Show replies

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