you ever run into a tech problem that feels actually fucking impossible to solve properly, but somehow old SNES games managed to do it, so you know that not only is it not impossible to solve, but should also be pretty easy if hardware that old could manage it
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yeah it's probably the case that some of the terrain that can block stuff is done as sprites, then it still needs to do the directed acyclic graph / topological sort to order the sprites though. I guess thats just fast enough when its only a couple tiles instead of all of them?
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lol FFTA actually has them as tiles, it's just REALLY CLEVER about using its 2 layer stuff (this is the "upper layer" of tiles visible, plus the character objects)pic.twitter.com/8SQkqsJ5Jt
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