you ever run into a tech problem that feels actually fucking impossible to solve properly, but somehow old SNES games managed to do it, so you know that not only is it not impossible to solve, but should also be pretty easy if hardware that old could manage it
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yeah I've figured this out for the SNES ones at least, they got 2 layers of tiles and swap between. but final fantasy tactics advanced on the GBA does not have any noticable limitations to its height stuff. and the gba is almost a snes
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