@AxiomVerge During your development of Axiom Verge, what issues did you run into while working out AI or Enemy pathing in the 2d space? Was there ever a time you thought it would work better in 3d than 2d?
It's probably slightly better with tiled graphics, since it makes the physical properties of the environment more intrinsic to the art assets.
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I can see what you mean. Even with a heavily stylized design or concept it would fit and function better. Thank you for taking time out of your day to respond!
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Are you still using Tiled for your map generation in Axiom Verge 2 or did you / have you yet run into limitations with it.
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