Dear every #gamedev, please copy @IOInteractive. Configurable subtitle size, including 46px@1080p. Via @markusfriend #indiedev #a11ypic.twitter.com/GsMgistGug
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Ideally provide a number of sizes and then players can pick the one that best suits their needs. You can’t see it in the image, but Hitman actually has 5 different sizes that players can choose from.
46 is a pretty good maximum though; however, as using that size is still pretty new when it comes to video games, you might need to experiment a bit and see what works best for your game.
Subtitle size is also dependent on a couple of other things, especially if you offer more than one font choice: • Subs shouldn't run wider than 80% of the width of the screen. • Subs shouldn't have more than 42 characters per line, and should never be more than 2 lines.
• If you offer multiple font choices, they need to be scaled relative to each other, so that when you change the font, the subtitle still remains the same width. Nobody wants to change the font and then have to change the font size because the subtitle is suddenly smaller.
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