does your tilemap system handle rotated + nonuniformly scaled tilemaps?pic.twitter.com/QBOJR8MNY2
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right now it only works on my "infinite tilemap" system which is a custom format, but when I move it over from my test project to my engine it's gonna be done more generically (provide *basic* tilemap operations to it such as "get tile" then staple on "tilemap collider" to it)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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