Game programming hot take: In 99.9% of cases, it’s better to hard-code your logic than to preemptively abstract something so it’s “reusable” or “generic.” Writing reusable code takes about 3x longer, is v. difficult to do well, and is inherently resistant to change and iteration.
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Yeah, my two biggest debug nightmares are that one and overly-event-oriented systems so you have to do this string of "okay, so what is the condition where this event is sent that causes this bug"
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I'm just starting to dip my toes in game dev, but I've been doing front end web dev for almost two decades, and "overly-event-oriented" describes it perfectly
End of conversation
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