Endlessly wondering how best to write a suitable leveling system. The more I learn of the various ways a certain thing can be done in GM the more time I spend wondering what might be the best way to do it... Times were simpler when I only knew about arrays and nothing of ds stuff
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I think I have a better understanding of programming now than when I was developing Downwell but I definitely lost the speed I had then from not giving a single shit about the performance and just brute forcing everything with infinite ifs
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Replying to @moppin_
I've had a period where I had a lot of decision paralysis when it came to programming last year. Best advice I have is to just get things working as fast as possible and fix it up from there. A good code-base is one that is always changing.
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Yep, I find that when things become too big of a mess, you instinctively go back and clean it up the parts that need it... often saves time versus trying to make it all clean from the start when it may never matter again
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