Game designers! What's one specific action you performed recently in service of your craft? For example, "sleeved 100 prototype cards" or "started a game design doc" or "playtested a new double-jump mechanic." Let's explore the breadth of what it means to design games!
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As a player I assure you I can't tell the difference

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The trouble is you can, and the “realistic” ones are the ones that feel janky. ;)
End of conversation
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This
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Only exception is the Sony Spiderman game with really good slinging and swinging on the old spiderman
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