Love it, Tom.
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Hyrule Castle in BOTW is a great example. Or all of Dark Souls.
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Also, althought it's still somewhat unrealistic, Tropical Freeze has some awesome physicality.
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Miyazaki with the Depths and Sen’s Fortress in Dark Souls!
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I’ve been thinking about this a lot. Sacrifices must always be made but I would like to make every room look like it has a purpose. In Axiom Verge, the president room full of skeletons always gets a reaction. As for floating platforms, I always figured that was a cross section??
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*Prison room. Thx, autocorrect
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If you know of any really good examples of this being pulled off in 2D I'd be very interested in checking it out. This is something I'm wrestling with right now, and holy crap is it difficult.
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Nothing is coming to mind, which doesn't mean it doesn't exist...
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