So, FMOD Studio best practices - should I create a bunch of sound effect instances when loading the game/room, to be used later or never, or should I use their "fire and forget" method where I make the instance at the time I need it and let the engine release it when it's done?
Yeah, that is what I was wondering...like since the bank is loaded it should just be reading data already in memory. But they have that loadSampleData method that made me think maybe not.