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AxiomVerge's profile
Tom Happ
Tom Happ
Tom Happ
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@AxiomVerge

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Tom HappVerified account

@AxiomVerge

Maker of Axiom Verge, husband to @WastedFashion, dad. He/Him. AV2 is coming to Switch and EGS in 2021! http://axiomverge2.com  Get AV1 on consoles+PC now!

West Hills, CA
axiomverge2.com
Joined January 2009

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    Tom Happ‏Verified account @AxiomVerge 1 Mar 2019

    There is a certain quality to snes era games where instead of shading sprites as a whole entity, they shaded each individual part. The result is kind of like a bas relief sculpture, and isn't realistic... but it also makes them feel more authentic and console-y.pic.twitter.com/KWYXQoBbrS

    11:32 PM - 1 Mar 2019 from Paradise, NV
    • 90 Retweets
    • 438 Likes
    • Leonardo Pegoraro 4titudeDre🔞 BLERDwitAttitude John Nesky Twinkerbell Christian T. Moore Just me. 🤷🏻‍♀️ Honu Luís-Gamer-822
    13 replies 90 retweets 438 likes
      1. Tom Happ‏Verified account @AxiomVerge 1 Mar 2019

        (Images grabbed at random from google image, sorry for the crap quality)

        0 replies 0 retweets 18 likes
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      2. Wayne 💜Wizard of Hugs‏ @WanyoDos 1 Mar 2019
        Replying to @AxiomVerge

        It also creates a special sprite separation that makes things pop really well!

        1 reply 0 retweets 7 likes
      3. Humbird0_main‏ @Humbird0_main 3 Mar 2019
        Replying to @WanyoDos @AxiomVerge

        That's an interesting point. If the lighting clashes, that object will stand out.

        0 replies 0 retweets 1 like
      4. End of conversation
      1. Amelia Starnes‏ @AmyStarnes87 2 Mar 2019
        Replying to @AxiomVerge @GHioco

        Also it just looks awesome, so good in fact that many modern games still try to emulate the style.

        0 replies 0 retweets 1 like
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      2. Paul the Gamer Scot  🏴󠁧󠁢󠁳󠁣󠁴󠁿‏ @TheGamerScot 2 Mar 2019
        Replying to @AxiomVerge

        With them all looking like they're front-lit I'm wondering if that's influenced (consciously or not) by the way lighting was set up for TV shows.

        2 replies 0 retweets 13 likes
      3. 𝔞𝔷𝔲𝔯𝔢𝔩𝔬𝔯𝔢 𝔨𝔬𝔯𝔯𝔦𝔤𝔞𝔫  🔞‏ @azure_lor 2 Mar 2019
        Replying to @TheGamerScot @AxiomVerge

        Really good lateral thought there.

        0 replies 0 retweets 1 like
      4. End of conversation
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      2. thejaviles‏ @thejaviles 2 Mar 2019
        Replying to @AxiomVerge

        Super Axiom Verge incoming?

        1 reply 0 retweets 10 likes
      3.  🎨Steve, Sometimes‏ @Steneub 2 Mar 2019
        Replying to @thejaviles @AxiomVerge

        ... Axiom Verge 64?

        1 reply 0 retweets 4 likes
      4. Show replies
      1. jakku‏ @J4Jakku 2 Mar 2019
        Replying to @AxiomVerge

        A lot like terraria! These things remind me of bosses like the moon lord.

        0 replies 0 retweets 2 likes
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      2. Altermaven of Interesting Output‏ @int_output 2 Mar 2019
        Replying to @AxiomVerge

        There's always this little thing about the SNES and the wider colour spectrum that makes adding extra detail all that more amazing, because of the extra options.

        1 reply 0 retweets 4 likes
      3. Tom Happ‏Verified account @AxiomVerge 2 Mar 2019
        Replying to @int_output

        I suspect they especially wanted to show off that the art was really 16 bit, after years of being limited to more flat shading. Even if an area (e.g. rear arm/leg) should be in shadow and not have detail, they would make it lit with lots of detail.

        1 reply 0 retweets 2 likes
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