Hey, @AxiomVerge, your controller bindings kind of suck. I have the game through the Epic Store, but the game won't recognize my controller at all unless Steam is running *and* I add the controller to the gamecontrollerdb.txt file.
I will confess, I thought it HAD to be x86. In the build configuration of the project file it doesn't even have the option to select anything else. I probably just need to scrub the project file of all xna references, use your code above, and it will work on all platforms?
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I love stories with happy endings.
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