Does anyone have any platformer pathfinding tips/hacks you'd like to share?
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Can be dynamic, i can destroy nodes and check which nodes should be re-connected. Bit harder if theres movement of sections, but maybe if you only check platform’s edges, and only if it moves a lot, it could be efficient enough.pic.twitter.com/4tqr4ZPmLM
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I guess that makes more sense versus generating node connections as you pathfind, since it only happens in special cases
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